Kosmur

A devoted heretic and an important part of a character's past. The Sixth boss of your journey.

Description:

Level 14, Cleric, Lawful Evil
STR: 14 (2) // DEX: 17 (3) // CON: 14 (2) // INT: 12 (1) // WIS: 16 (3) // CHA: 16 (3)

  • Speed: 30ft.
  • Armor Class: 17
  • Hit Points: 91
  • Proficiency Bonus: +5
  • Saving Throws: Wis +8, Cha +8
  • Skills: Arcana +6, Deception +8, History +6, Insight +8, Medicine +8, Perception +8, Performance +8, Persuasion +8, Religion +6
  • Senses: passive Perception 18
  • Inventory: Padded armor, Studded armor, Shield, Dagger, Bible, Calligrapher’s supplies, Pan flute, Herbalism kit, Navigator’s tools, Cross necklace.

ACTIONS:

  • Dagger. Melee or Ranged Weapon Attack: +7 (STR) or +8 (DEX – finesse) to hit,reach 5 ft. and range 20/60 ft. Hit: 1d4 +2 (STR) or 1d4 +3 (DEX – finesse) piercing damage.

SPELLCASTING: Kosmur is a 14th level spellcaster with spellcasting ability Wisdom.

  1. Cantrips (at will): guidance, light, mending, resistance, sacred flame
  2. 1st level (4 slots): bless, command, cure wounds, guiding bolt
  3. 2nd level (3 slots): blindness/deafness, continual flame, locate object, spiritual weapon
  4. 3rd level (3 slots): animate dead, bestow curse, magic circle
  5. 4th level (3 slots): banishment, divination, stone shape
  6. 5th level (2 slots): hallow, insect plague
  7. 6th level (1 slot): planar ally
  8. 7th level (1 slot): conjure celestial

BOSS THEME

Bio:

Kosmur

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